AI Insights · Timothy · January 2023
Top 5 Low Poly Games Performance in the Netherlands Q4 2022
Discover how the top 5 low poly games performed on a unified platform in the Netherlands during Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 low poly games in the Netherlands showcased a range of performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared, with data sourced from Sensor Tower.
Roblox experienced significant growth in both revenue and downloads. Weekly revenue started at approximately $101.4K at the end of September and saw a steady increase, peaking at around $200.3K in the final week of December. Downloads followed a similar upward trend, beginning at 13.3K and surging to 26.5K by the end of the quarter. Active users also grew from 840.2K to 923.3K, indicating a strong user engagement.
Eatventure showed a more modest but consistent performance. Weekly revenue saw fluctuations but generally increased from $3.4K to about $4.9K by the end of December. Downloads, however, experienced a decline from 13.1K to 6K. Despite this, active users demonstrated resilience, maintaining a stable range around 12.2K towards the end of the quarter.
Idle Lumber Empire - Wood Game had varied performance metrics. Weekly revenue fluctuated, starting at $9.3K and ending at $9.2K. Downloads showed a downward trend from 5.5K to 3.4K. Active users also saw a decline, from 12.5K to 8K, indicating a decrease in user retention over the quarter.
CubeCrafter - Craft & Mine, which was released in mid-November, saw a gradual increase in revenue from $4 to $176 by the end of December. Downloads peaked at 13.9K shortly after release but decreased to 2.6K. Active users followed a similar trend, starting at 4.3K and ending at 7K.
Water Connect Flow maintained a steady performance with no revenue reported. Downloads started at 3.8K and experienced minor fluctuations, ending at 2.4K. Active users, however, showed a positive trend, growing from 9.5K to 14.2K, suggesting strong engagement despite the lack of monetization.
For more detailed insights and data, visit Sensor Tower.